BRIEFING:
Eight hours ago, a team of deep penetration operatives was deployed in an area identified to be the location of a parliamentary terrorist camp. Their mission was to recon the area and obtain information vital to the determination of the operations of the parliamentary terrorists and to demo enemy’s command post. Five (5) hours after their deployment, intel reports confirmed that the operatives were captured and executed.
MISSION DATA:
Operation : KALILINTAD
Mission : URGENT STRIKE
LOCAL DATA:
: 0700hrs-1700hrs June 28-29, 2008
: 20-Man Team
: 450 FPS @ 0.2 G BBs
: Campo Ranao, Marawi City
MISSION DETAILS:
Your mission is to infiltrate the camp and locate the armory where the demolition charge is kept. Acquire the demolition charge to accomplish your primary objective (Plant and set Explosives to the enemy’s Command Post). Be sure to provide support and cover for your unit and eliminate any resistance. The lesser the resistance the better chance in accomplishing the mission.
MISSION OBJECTIVES:
1. ACQUIRE DEMOLITION CHARGE-50 POINTS
The Demolition charge will be placed in the armory. In the armory there are keys provided and only one (1) can be used to unlock the demo charge from the armory. Once the demo charge is acquired, proceed to the primary objective.
2. DEMO COMMAND POST (Plant and set demolition charge to the command post)- 100 POINTS
Provide Cover and support for your unit as they make their way to the enemy’s command post to plant and set the demolition charge. Placement of demo charge will be marked at the 2nd floor of the opposing team’s command post.
3. NO. OF HITS (2 Points per player)
2 points will automatically be added to the opposing team’s score depending on how many nos. of hit they have acquired.
DOSSIER:
Aerial recon has pinpointed the location of the camp. There are indications that enemy personnel are in the area.
-MAP LAYOUT-
TOPOGRAPHY:
Terrain : Flat
Game type : MILSIM
Cover : Buildings, Trench, Canal, Bunkers, Obstacles, Sandbags
THREAT ASSESMENT:
Troop Strength : 20-man contingent
Weapons : Light and Heavy Machine Gun, Sniper
: Land Mines
EVENT RULES:
Blind firing is not allowed.
Radio or other communication equipment is not allowed.
Coaching is not allowed.
Jumping through obstacles is not allowed (G.I. sheets, trench, window).
Cutting, tearing and moving obstacles is not allowed.
Either 1 box mag/c-mag/drum mag or heavy machine gun (M-60, etc.) is allowed but only in designated area (Bunker).
Opposing teams/players are not allowed to engage inside Command posts
A player/team is not allowed to take cover inside their designated command post. Only the opposing team can go inside your designated command post to plant and set charges.
A player can only participate in one team.
No game fixing.
Players confirmed hit must proceed to dead mans quarter (designated area within the game site)
Ricochets not considered hit.
SAFETY FIRST ON THE PLAYING FIELD
No real Firearms.
No Players are allowed if under the influence of Drugs or Alcohol.
Consider every gun loaded.
Do not flaunt/show your gun in public.
Never point the gun to anybody/anything you do not intent to shoot.
No protective head gear (goggles/mask), NO PLAY.
Keep your finger off the trigger until you fire.
PLAYERS ELIMINATION
Direct line to any body and extensions (vest, suit, pads) is considered hit.
Friendly fire.
Stepping on/walking through land mines.
Knife Kill (AEG must be aimed when tapping players).
Ask to surrender within 5M .
Two players on point blank draw both be eliminated.
Jumping through obstacles.
Taking cover inside command posts.
NO HIT CALL
Shooter cannot call opponent out
Hit players to acknowledge by shouting HIT, DEAD or OUT
After being acknowledge as HIT¨ raise your gun/arm over your head while going to the hit player’s quarter.
NO HOSTAGES
No hiding behind non-combatant/hit players/marshal.
No Holding or grappling.
No holding on to opponents gun.
No rough physical contact between players.
AVOID INFLICTING UNNECESSARY PAIN
Point blank is discouraged.
No blind fire.
Immediately stop shooting players signifying hit.
DEAD MEN TELL NO TALES
No coaching from any non-combatants (umpire, eliminated players, spectators, bystanders, etc.).
Players after being hit, proceed to the dead man’s quarter.
Marshall’s Decision is final.
Observe proper decorum at all times and respects Marshall’s decision.
Only team leaders are allowed to complain to the grievance committee.
Players must respect Marshall’s decision while games are going on, any complaints must be referred to your team leader AFTER the game, and otherwise points will be deducted to your team.
YELLOW CARD-25 POINTS WILL BE DEDUCTED FROM TEAM POINTS
RED CARD-50 POINTS WILL BE DEDUCTED FROM TEAM POINTS
BLACK CARD-EXPULSION OF TEAM MEMBER/TEAM FROM THE EVENT. 100 POINTS WILL BE DEDUCTED FROM THE TEAM POINTS
YELLOW CARD VIOLATIONS
Complaining to the marshals decision
Hit calling the opponent
Swearing/use of profane language to a player and marshal
Ignoring marshals call(visual block)
Using human shield, both players and marshal
Blind Firing
Refusal to stay at the hit player’s designated area after being called hit.
Removing of protective head gear (goggles/mask) inside the war site and during the game.
RED CARD VIOLATION
Unrealities firing (more than 3 seconds) at an already eliminated player
Intentional hitting/firing at marshal
Arguing with marshals while the game is still ongoing
Ignoring marshals call of yellow card
Playing without safety goggles or mask
BLACK CARD (EXPULSION)
Enticing a fist fight with either player or marshal
Continuing to play even after declared red card
Playing while under influence of drugs and alcohol
STAGING RULES:
1. The chief marshal will be giving the participants the time schedules for each team to play.
2. While a game is started, the next team scheduled should go to the staging area for chrono.
3. Chrono will be done at the staging area prior to every game. A gun with a chrono of 450 fps using a .2 bb will not allowed and automatically disqualifies the person holding it for that game.
( .2 bbs for chrono purposes will be provided by LAAG)
4. Gas guns are not allowed except pistols. LAAG marshals have the right to inspect AEGs for suspected high FPS.
5. NO wearing of sleepers, shorts pants, sleeveless, and white T-shirt. (T-shirt allowed but must be worn with protective vest)
RULES ARE SUBJECT TO CHANGE W/O PRIOR NOTICE
Due to limited time per level (8 minutes/game, single round robin)
Max Players/game per team: 20-man-team. (substitutes).